Pump.fun Bump Bot: Cost per Bump, Sane Rates and Wallet Rotation

A bump is the smallest useful trade on Pump.fun. It doesn't add much volume, it doesn't move the curve, and it can still decide whether anyone sees your coin during a busy hour. We break down what goes into the cost of a bump, how fast to send them, and why the wallet doing the bumping matters more than the rate.

Written by the run desk9 min read

A pump.fun bump bot repeatedly buys a very small amount of a coin, often 0.005 to 0.03 SOL, so the coin keeps reappearing at the top of views sorted by latest trade. On a script you run yourself, each bump pays the Pump.fun trading fee, a Solana base fee and usually a priority fee. Inside one of our runs those costs are already part of the flat 1% of the volume goal. Rates of 2 to 20 bumps a minute cover most situations, and the bumps read best when they come from many rotating wallets with varied sizes and timing.

Key points

  • Bumping buys visibility in recency-sorted lists. It adds very little volume and almost no curve progress.
  • A self-run bump pays a trading fee, a 0.000005 SOL base fee and whatever priority fee you set, plus token account rent on new wallets.
  • Thousands of bumps add up: a three-hour session at 10 a minute is 1,800 transactions to fund and sign.
  • Our console offers an optional bump layer from 2 to 20 per minute, sent from the run wallets, with every fee inside the flat 1% charge.
  • Bumps blend in best when they come from many wallets, in varied sizes, at uneven intervals.

What does a pump.fun bump bot actually do?

Some Pump.fun views order coins by how recently they traded. Any buy, however small, moves a coin back to the top of those views until the next coin trades. A bump bot just automates that: a loop that signs a tiny buy every few seconds, sometimes followed by a sell of the same tokens so the wallet doesn't slowly fill up with dust.

It's a placement tool. Nothing more.

People confuse bumping with volume all the time, and the confusion costs them money. If you want the 24-hour volume figure to grow, or the holder count, or the number of distinct traders, bumping barely touches any of it. Ten thousand bumps of 0.01 SOL is 100 SOL of buys, which sounds big until you notice it took ten thousand transactions to get there and every one of them came from the same handful of addresses.

How much does each bump cost?

It depends on who sends it. A bump you script yourself pays Pump.fun's trading fee on the buy, at whatever rate the official fee page shows that day, and pays it again on the sell if you sell back. On top of that sits Solana's base fee of 5,000 lamports per signature, which is 0.000005 SOL, and a priority fee if you set a compute unit price. Most bump scripts do set one, because a bump that lands thirty seconds late is pointless.

Tokens bought are a position, not a cost, so they are left out. Priority fees and tips vary with network load.
Cost itemSelf-run bump scriptBump layer in our run
Pump.fun trading feePaid by your wallet on every buy and sellInside the flat fee
Base network fee0.000005 SOL per signatureInside the flat fee
Priority feeYour choice, per transactionInside the flat fee
Jito tipsYour choice, if you bundleInside the flat fee
Token account rentAbout 0.002 SOL per new wallet, returned on closeHandled by the run

Now scale it. Run 10 bumps per minute across a three-hour window and the count reaches 1,800. With 0.02 SOL buys and no sell-back, the wallet has spent 36 SOL on tokens it now holds, plus a fee on every one of those 1,800 trades and 1,800 sets of network fees. Sell each one back and the token spend mostly returns, but the fee line roughly doubles, and every round trip loses a little to the curve's price movement between the buy and the sell.

There's one more cost people forget. The first time a wallet buys a token, Solana creates an associated token account for it, and that account locks a rent deposit of roughly 0.002 SOL. You get it back only if the account is closed later. Rotate through 200 bump wallets and that's around 0.4 SOL parked in rent until you clean up.

After graduation the coin trades in the canonical PumpSwap pool, which has its own fee schedule, so a self-run script's costs shift mid-session. Inside one of our runs nothing shifts: trade fees on curve or pool, network charges and Jito tips all belong to the flat 1% of the volume goal, so no extra bill reaches the creator. The Pump.fun volume bot price page works through that fee at five run sizes.

What bump rate should you pick?

Pump.fun has never documented the ranking or refresh logic behind its feeds, so any exact rate is a judgment call. We can describe how the trade-off behaves, though. A bump only keeps you on top until another coin trades. When the platform is quiet, that might be twenty or thirty seconds. When it's busy, it can be a couple of seconds, and no sane bump rate will hold the spot.

So the question isn't how to stay on top permanently. It's how often you want a fresh chance at a glance from someone scrolling.

Our starting suggestions, not measured thresholds. Adjust after watching the feed for a few minutes.
SituationRate in our consoleReasoning
Slow hours, small coin2 to 4 per minuteFeed moves slowly, so each bump stays visible longer
Ordinary trading hours5 to 10 per minuteEnough to resurface regularly without flooding the trades tab
First hour after launch10 to 20 per minuteShort window when attention is highest and competition is heavy
Coin already busy with real buyers0 to 2 per minuteOrganic trades already bump the coin; extra bumps only add noise

Above 20 a minute, in our runs, the extra bumps mostly bury real trades in the activity list. A visitor opens the coin, sees a wall of 0.01 SOL buys, and can't find a single normal-sized order. That's worse than fewer bumps.

Time of day matters too. Solana activity swings with the US and Asian sessions, so a rate that felt right at noon UTC can look frantic at 03:00. We usually suggest picking one rate per run rather than chasing the feed minute by minute, then reviewing it after the first half hour.

Why do rotating wallets read better than one?

Picture the trades tab from a buyer's side. The same short address appears forty times in a row, buying 0.02 SOL every six seconds, never selling, never varying the size. Would you buy? Plenty of Pump.fun traders would scroll past, because a column like that doesn't look like a crowd. It looks like one person with a timer.

Three things make a bump column look repetitive: one address, one size, one interval. Changing only one of those three doesn't help much. A single wallet with random sizes still looks like one wallet, and a hundred wallets buying identical amounts on the same beat still look like a metronome.

That's why our bump layer doesn't run as a separate bot. When you switch it on inside one of our multi-wallet volume runs, each bump is sent by one of the run's own fresh wallets, the same wallets that place normal-sized buys and sells during the session. Sizes vary, timing varies, and the bumps sit among real-sized orders instead of forming their own column.

Every one of those bumps is a normal on-chain swap that settles like any other trade, and you can open each one on Solscan. The aim is simple: the coin page should read like many independent traders are active on it, which is what a buyer scrolling past wants to see.

Bumping vs volume vs holders

Each tool moves a different number on the page. Bumps move recency. Volume runs move the volume and trader counts and the chart. Holders are a third number, shaped by how many wallets keep a balance once trading stops; the Pump.fun holder bot page splits them into dust and retained holders. Replies in the coin's thread are a fourth signal, and the Pump.fun comment bot guide explains how many is too many.

What a visitor sees in each setup.
Signal on the pageBumps aloneVolume run with bumps on
Position in recency viewsRises briefly, oftenRises briefly, often
Volume figureTinyYour target, from 100 SOL
Distinct tradersOne or a few500 to 10,000 fresh wallets
Chart shapeFlat with noiseMoves with two-sided orders
Trades tabRepeated identical buysMixed sizes from different addresses

How to set a bump rate in our console

  1. Paste the mint

    Drop the contract address into the console. It tells you whether the coin trades on the curve right now or has moved to its PumpSwap pool.

  2. Size the run

    Pick the target volume (minimum 100 SOL), the number of fresh wallets between 500 and 10,000, and a pace between 15 minutes and 10 hours.

  3. Turn on feed bumps

    Set a rate from 2 to 20 per minute. Start low for a long run; go higher only for a short launch window.

  4. Pay the deposit address

    Send the 1% fee in SOL to the deposit address on screen; a Solana Pay QR code works too, and you never connect a wallet, share a key or sign anything for us.

  5. Watch the trades tab

    Check how the activity list reads after ten minutes. If bumps crowd out normal orders, ask support to lower the rate.

When to skip bumping

If the coin page is empty, bumping sends people to nothing. No replies, a flat line, a dozen holders and a creator who's gone quiet. Fix that first. Bumping is also wasted once real buyers are active, since their trades resurface the coin on their own. And it doesn't count toward graduation in any meaningful way: working from the constants Pump.fun publishes for its curve, our own arithmetic puts the requirement at about 85 SOL of net buying to finish the curve, and bumps that get sold back contribute close to zero of it.

One more thing. Rules on token promotion differ from country to country. We aren't lawyers and none of this is legal advice. When in doubt, look up the local position before a run starts.

Quick answers

What does a pump.fun bump bot do, in one line?

It is a script or service that sends very small buys of a coin on a loop, so the coin keeps showing up at the top of Pump.fun views sorted by most recent trade. It adds visibility, not meaningful volume.

How much does one bump cost?

On a script you run yourself, each bump pays the Pump.fun trading fee, a 0.000005 SOL base network fee and whatever priority fee you set, and the sell-back pays them again. Inside one of our runs the bump layer adds nothing: those costs are part of the flat 1% fee.

Is 20 bumps per minute too many?

For most coins, yes, outside the first hour after launch. At high rates tiny buys flood the trades tab and hide normal orders. In our console 2 to 20 is the allowed range, and lower rates suit longer runs.

Why bump from many wallets instead of one?

Because a trades tab full of one address buying the same size on a timer looks like a single person. Lots of addresses with uneven sizes and gaps read like a group of independent traders.

Does bumping help a coin graduate?

Barely. Graduation depends on net SOL entering the curve. Bumps are tiny, and if they are sold back they add almost nothing net.

Are bumps included in the run fee?

Yes. The bump layer is optional and adds no separate charge. One flat 1% charge, taken on the target volume, pays for the entire run. That includes the Pump.fun trading fee on every bump and the priority fees or Jito tips our wallets send.

Put this into practice

Drop your mint into the console, set wallets and volume, and the fee is shown before anything is sent. One flat 1% of the goal, no wallet link required.

The run desk

We operate the volume runs sold through the console and revise these pages whenever Pump.fun changes its curve, feed or PumpSwap rules. Found a stale number? Tell us at support@softatjeh.com.